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Dragon age origins character creation mods
Dragon age origins character creation mods









dragon age origins character creation mods dragon age origins character creation mods

NWN was tiled based, this was terrain based, so you really needed some skill to make good looking areas. Gone were the days of NWN where anyone could just hop in and whip up a level in a few hours. It took significantly more time to do damn near everything. There was much less focus on the toolset, and what was there was difficult to use for most people. As time went on, it was pretty clear that things were different. Not as big, but still big enough to make a splash. I sort of figured it would pick up where NWN/NWN2 left off. I really, really had high hopes for this toolset. However, he does describe some the process when talking about the whole series (basically what Proleric said at greater length):Īnyway… After much time away from Rose of Etrernity it was time to come back, this time, with the Dragon Age engine. It was a daily journal, anyway, so would be a lot of browsing.

dragon age origins character creation mods

Challseus documented his 5-year development of the DA Rose of Eternity mod, Family and Country (continued from his NWN series), but that time period doesn't seem to be archived on his new site.











Dragon age origins character creation mods